Item: Steelscour (Moderate)

TypeWeapon
Level3
Rarity
Uncommon
CategoryMartial
GroupBomb
Damage0 acid
Price9 gp
UsageHeld in one hand
PublicationPathfinder Wake the Dead #5

Activate 1 Interact or Strike


A viscous acidic goo fills this glass vial, specially designed to eat through metallic objects. You can throw the steelscour as an alchemical bomb, targeting a metal creature or metal object held by a creature. You gain a +1 item bonus to attack rolls. It deals 2d8 persistent acid damage that ignores up to 5 hardness from metal. Steelscour has no effect on living or undead flesh and deals half damage to objects constructed of non-metal materials.

Instead of using steelscour as a bomb, you can pour it on an adjacent unattended metal object with an Interact action, automatically dealing the listed persistent acid damage for 5 rounds with no flat check to end the condition. When used this way, steelscour loses the bomb trait.


Trait Effects

Acid: Effects with this trait deal acid damage. Creatures with this trait have a connection to magical acid.

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.


Related Items