Item: Staff of the Desert Winds
This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from the staff's list.
Cantrip Know The Way
Craft Requirements Supply one casting of all listed levels of all listed spells
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Accursed Staff | 6 | Common | 250 gp | 1d4 |
| Fey Staff | 6 | Common | 225 gp | 1d4 |
| Fluid Form Staff | 6 | Common | 230 gp | 1d4 |
| Guardian Staff | 6 | Common | 250 gp | 1d4 |
| Librarian Staff | 6 | Common | 225 gp | 1d4 |
| Lyrakien Staff | 6 | Common | 255 gp | 1d4 |
| Quotidian Staff (Greater) | 6 | Common | 215 gp | 1d4 |
| Ringmaster's Staff | 6 | Uncommon | 230 gp | 1d4 |
| Staff of Control | 6 | Common | 230 gp | 1d4 |
| Staff of Elemental Power | 6 | Common | 230 gp | 1d4 |
| Staff of Encroaching Shadows | 6 | Uncommon | 230 gp | 1d4 |
| Staff of Final Rest | 6 | Uncommon | 240 gp | 1d4 |
| Staff of Impossible Visions | 6 | Uncommon | 230 gp | 1d4 |
| Staff of Metal | 6 | Common | 250 gp | 1d4 |
| Staff of Phantasms | 6 | Common | 230 gp | 1d4 |
| Staff of Protection | 6 | Common | 230 gp | 1d4 |
| Staff of Providence | 6 | Common | 230 gp | 1d4 |
| Staff of Summoning | 6 | Common | 230 gp | 1d4 |
| Staff of the Dead | 6 | Common | 230 gp | 1d4 |
| Staff of the Dreamlands | 6 | Uncommon | 250 gp | 1d4 |