Item: Staff of the Desert Winds
This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from the staff's list.
- Cantrip Know The Way
- 1st Create Water, Vanishing Tracks
- 2nd Environmental Endurance, Enhance Victuals
Craft Requirements Supply one casting of all listed levels of all listed spells
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Accursed Staff | 6 | Common | 1d4 |
| Fluid Form Staff | 6 | Common | 1d4 |
| Guardian Staff | 6 | Common | 1d4 |
| Librarian Staff | 6 | Common | 1d4 |
| Lyrakien Staff | 6 | Common | 1d4 |
| Ringmaster's Staff | 6 | Uncommon | 1d4 |
| Staff of Control | 6 | Common | 1d4 |
| Staff of Elemental Power | 6 | Common | 1d4 |
| Staff of Final Rest | 6 | Uncommon | 1d4 |
| Staff of Impossible Visions | 6 | Uncommon | 1d4 |
| Staff of Metal | 6 | Common | 1d4 |
| Staff of Phantasms | 6 | Common | 1d4 |
| Staff of Protection | 6 | Common | 1d4 |
| Staff of Providence | 6 | Common | 1d4 |
| Staff of Summoning | 6 | Common | 1d4 |
| Staff of the Dead | 6 | Common | 1d4 |
| Staff of the Dreamlands | 6 | Uncommon | 1d4 |
| Staff of the Tempest | 6 | Common | 1d4 |
| Staff of the Unblinking Eye | 6 | Uncommon | 1d4 |
| Verdant Staff | 6 | Common | 1d4 |