Item: Staff of Metal
This cylindrical iron staff has colored segments on both ends, one red and one blue. When you Strike with the staff, you gain a +1 circumstance bonus to the attack roll if the target is wearing metal armor or is primarily made of metal.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrips Detect Metal
- 1st Conductive Weapon, Shielded Arm
- 2nd Magnetic Attraction, Magnetic Repulsion
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Staff of Metal (Greater) | 10 | Common | 1d4 |
| Staff of Metal (Major) | 14 | Common | 1d4 |
| Accursed Staff | 6 | Common | 1d4 |
| Fluid Form Staff | 6 | Common | 1d4 |
| Guardian Staff | 6 | Common | 1d4 |
| Librarian Staff | 6 | Common | 1d4 |
| Lyrakien Staff | 6 | Common | 1d4 |
| Ringmaster's Staff | 6 | Uncommon | 1d4 |
| Staff of Control | 6 | Common | 1d4 |
| Staff of Elemental Power | 6 | Common | 1d4 |
| Staff of Final Rest | 6 | Uncommon | 1d4 |
| Staff of Impossible Visions | 6 | Uncommon | 1d4 |
| Staff of Phantasms | 6 | Common | 1d4 |
| Staff of Protection | 6 | Common | 1d4 |
| Staff of Providence | 6 | Common | 1d4 |
| Staff of Summoning | 6 | Common | 1d4 |
| Staff of the Dead | 6 | Common | 1d4 |
| Staff of the Desert Winds | 6 | Common | 1d4 |
| Staff of the Dreamlands | 6 | Uncommon | 1d4 |
| Staff of the Tempest | 6 | Common | 1d4 |