Item: Spellwatch
Counter-runes chip away at unwanted magic that impedes you. You can attempt a new saving throw against one hostile spell affecting you at the start of each of your turns. If you succeed, the spell ends, and if you fail it continues unchanged, with no additional ill effect. If you're affected by multiple hostile spells, choose only one each turn to attempt the additional save against.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Animated | 13 | Uncommon |
| Energy Adaptive | 13 | Common |
| Extending (Greater) | 13 | Common |
| Keen | 13 | Uncommon |
| Reinforcing Rune (Greater) | 13 | Common |
| Shockwave | 13 | Uncommon |
| Spell Reservoir | 13 | Uncommon |
| Stanching (Major) | 13 | Uncommon |
| Winged | 13 | Common |
| Brilliant | 12 | Common |
| Cavern's Heart | 14 | Rare |
| Energy-Resistant (Greater) | 12 | Common |
| Fearsome (Greater) | 12 | Common |
| Fortification | 12 | Common |
| Immovable | 12 | Uncommon |
| Quenching (Major) | 14 | Common |
| Resilient (Greater) | 14 | Common |
| Striking (Greater) | 12 | Common |
| Swallow-Spike (Greater) | 12 | Common |
| Vitalizing (Greater) | 14 | Common |