Item: Energy Adaptive
A complex pattern of protective symbols gives protection against various forms of energy, but only part of the runic structure can be active at a given time.
ActivateR (concentrate)
Frequency once per hour
Trigger You take acid, cold, electricity, or fire damage
Effect You gain resistance 5 to the triggering damage type. This doesn't apply to the triggering damage. This resistance lasts until you Activate this rune again or the armor is no longer invested by you.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Animated | 13 | Uncommon |
| Extending (Greater) | 13 | Common |
| Keen | 13 | Uncommon |
| Reinforcing Rune (Greater) | 13 | Common |
| Shockwave | 13 | Uncommon |
| Spell Reservoir | 13 | Uncommon |
| Spellwatch | 13 | Common |
| Stanching (Major) | 13 | Uncommon |
| Winged | 13 | Common |
| Brilliant | 12 | Common |
| Cavern's Heart | 14 | Rare |
| Energy-Resistant (Greater) | 12 | Common |
| Fearsome (Greater) | 12 | Common |
| Fortification | 12 | Common |
| Immovable | 12 | Uncommon |
| Quenching (Major) | 14 | Common |
| Resilient (Greater) | 14 | Common |
| Striking (Greater) | 12 | Common |
| Swallow-Spike (Greater) | 12 | Common |
| Vitalizing (Greater) | 14 | Common |