Item: Sidestepping
A suit of armor etched with this rune can cause its wearer's form to vibrate slightly out of phase with the rest of the world, allowing them to impossibly pass through solid objects.
Activate—Phase Through 1
Frequency once per day
Effect Until the end of your current turn, you can move through non-magical solid surfaces. Treat any movement through an item thicker than air as difficult terrain. When the duration ends, if you're sharing space with a solid item, you'll be shoved into the closest unoccupied space and take 6d6 bludgeoning damage.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Animated | 13 | Uncommon |
| Energy Adaptive | 13 | Common |
| Extending (Greater) | 13 | Common |
| Keen | 13 | Uncommon |
| Moonweave (Greater) | 13 | Common |
| Reinforcing Rune (Greater) | 13 | Common |
| Safeguarding | 13 | Common |
| Shockwave | 13 | Uncommon |
| Spell Reservoir | 13 | Uncommon |
| Spellwatch | 13 | Common |
| Stanching (Major) | 13 | Uncommon |
| Winged | 13 | Common |
| Brilliant | 12 | Common |
| Cavern's Heart | 14 | Rare |
| Energy-Resistant (Greater) | 12 | Common |
| Fearsome (Greater) | 12 | Common |
| Fortification | 12 | Common |
| Immovable | 12 | Uncommon |
| Quenching (Major) | 14 | Common |
| Resilient (Greater) | 14 | Common |