Item: Spell Reservoir
A spell reservoir rune creates a pool of eldritch energy within the etched weapon. A spellcaster can spend 1 minute to cast a spell of 3rd rank or lower into the weapon. The spell must require 2 actions or fewer to cast and must be able to target a creature other than the caster. The spell has no immediate effect—it is instead stored for later.
When you wield a spell reservoir weapon, you immediately know the name and rank of the stored spell. A spell reservoir weapon found as treasure has a 50% chance of having a spell of the GM's choice stored in it.
Activate—Channeled Release 2 (concentrate)
Requirements A spell is stored in the weapon
Effect Make a Strike with the weapon. You expend the stored spell as part of this Strike; this empties the spell from the weapon and allows a spell to be cast into it again. If the Strike hits, the spell targets the target of the attack. If the spell requires a spell attack roll, the result of your attack roll with the weapon determines the degree of success of the spell, and if the spell requires a saving throw, the DC is 30.
Activate—Safe Release A (concentrate)
Effect Harmlessly expend the stored spell. This frees the weapon to have a new spell cast into it.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Animated | 13 | Uncommon |
| Energy Adaptive | 13 | Common |
| Extending (Greater) | 13 | Common |
| Keen | 13 | Uncommon |
| Reinforcing Rune (Greater) | 13 | Common |
| Shockwave | 13 | Uncommon |
| Spellwatch | 13 | Common |
| Stanching (Major) | 13 | Uncommon |
| Winged | 13 | Common |
| Brilliant | 12 | Common |
| Cavern's Heart | 14 | Rare |
| Energy-Resistant (Greater) | 12 | Common |
| Fearsome (Greater) | 12 | Common |
| Fortification | 12 | Common |
| Immovable | 12 | Uncommon |
| Quenching (Major) | 14 | Common |
| Resilient (Greater) | 14 | Common |
| Striking (Greater) | 12 | Common |
| Swallow-Spike (Greater) | 12 | Common |
| Vitalizing (Greater) | 14 | Common |