Item: Slumber Arrow

TypeAmmo
Level3
Rarity
Common
Price11 gp
PublicationPathfinder Player Core 2

Activate A (manipulate)


Sleep arrows often have shafts of deep blue or black, and their fletching is exceptionally soft and downy. An activated sleep arrow deals no damage, but a living creature hit by it grows lethargic and must attempt a DC 17 Will saving throw. On a failure, it takes a –5-foot status penalty to its Speeds for 1 round, and is also Slowed 1 for 1 round on a critical failure.

Craft Requirements Supply one casting of sleep.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Mental: A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Sleep: This effect makes a creature fall asleep or get drowsy


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