Item: Beacon Shot

TypeAmmo
Level3
Rarity
Common
Price10 gp
PublicationPathfinder GM CoreRemaster

Ammunition arrow, bolt

Activate A (manipulate)


The shaft of a beacon shot is studded with tiny flecks of glimmering gemstones. When an activated beacon shot hits a target, it embeds itself into that target and spews sparks for 1 minute. If the target is Invisible, it becomes merely Hidden to creatures who would otherwise be unable to see it. The sparks also negate the Concealed condition if the target was otherwise concealed.

A creature can remove the arrow or bolt by using an Interact basic action and succeeding at a DC 20 Athletics check.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


Related Items

NameLevelRarityPrice
Blindpepper Bolt3Uncommon10 gp
Daybreak Ammunition3Common10 gp
Feather Token (Ladder) (Ammunition)3Common6 gp
Lodestone Pellet3Uncommon12 gp
Ranging Shot3Common9 gp
Slumber Arrow3Common11 gp
Spellstrike Ammunition (Type I)3Common12 gp
Trustworthy Round3Common9 gp
Vine Arrow3Common10 gp
Antler Arrow2Common7 gp
Battering Ammunition4Common15 gp
Climbing Bolt4Common15 gp
Feather Token (Holly Bush) (Ammunition)4Common12 gp
Golden-Cased Bullet (Standard)4Uncommon20 gp
Gravebane Ammunition4Common16 gp
Harpoon Bolt4Uncommon15 gp
Rattling Bolt4Uncommon15 gp
Shatterpoint Ammunition4Common20 gp
Tripline Arrow2Rare6 gp
Viper Arrow4Common17 gp