Item: Antler Arrow
Activate A (manipulate)
Creation of these arrows was inspired by an encounter with a horned archon scout who sought to peacefully restrain their foes. When an activated antler arrow hits a target, bone antlers extend to pin it down. The target must succeed at a DC 16 Reflex save or become stuck to the surface, taking the critical specialization effects of a bow.
If the hit with the antler arrow is a critical hit and you have access to the bow critical specialization effect, the DC of the Athletics check increases to 15.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Tripline Arrow | 2 | Rare |
| Beacon Shot | 3 | Common |
| Blindpepper Bolt | 3 | Uncommon |
| Feather Token (Ladder) (Ammunition) | 3 | Common |
| Lodestone Pellet | 3 | Uncommon |
| Preserving Shot | 1 | Common |
| Ranging Shot | 3 | Common |
| Shining Ammunition | 1 | Common |
| Slumber Arrow | 3 | Common |
| Spellstrike Ammunition (Type I) | 3 | Common |
| Trustworthy Round | 3 | Common |
| Vine Arrow | 3 | Common |
| Battering Ammunition | 4 | Common |
| Climbing Bolt | 4 | Common |
| Feather Token (Holly Bush) (Ammunition) | 4 | Common |
| Golden-Cased Bullet (Standard) | 4 | Uncommon |
| Harpoon Bolt | 4 | Uncommon |
| Rattling Bolt | 4 | Uncommon |
| Viper Arrow | 4 | Common |
| Bola Shot | 5 | Common |