Item: Self-Emptying Pocket
You never perform to an empty crowd after promising any profits to a phantom in a playhouse, sealed by holes that appear in your pockets. By meeting with the attendees at your events, you can use Performance instead of Diplomacy to Gather Information. When you would use Performance to Earn Income, you don't earn any gold pieces, as the money disappears before you can even count it.
The entity that holds your bargained contract can influence your reception any time you perform for a crowd or Activate the pocket. If they influence your performance favorably, you gain a +2 item bonus to your Performance check. If they influence your performance unfavorably, you take a -2 item penalty to your Performance check. If you've failed to earn the entity money in quite a while, it often influences your performance unfavorably.
Activate—Beguiling Presence 2 (concentrate)
Frequency once per day
Effect You exercise all of your charm on a creature, turning a chance meeting into an impromptu performance that commands attention. Attempt a single Performance check against the Perception DC of the creature. On a success, the creature is affected as though by a successful Deception check to [[/act create-a-diversion]]. The entity that holds your contract can influence this performance as well.
Trait Effects
Contract: A contract is a type of item that magically establishes an agreement between multiple parties and typically grants magical benefits.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Duty of the Oathsworn | 9 | Rare |
| Key to the Stomach | 9 | Rare |
| Oath of the Devoted | 9 | Rare |
| Bottomless Purse | 8 | Rare |
| Lost Ember | 10 | Rare |
| Right of Retribution | 8 | Rare |
| Fiendish Teleportation | 11 | Rare |
| Hand-Hewed Face | 7 | Rare |
| Icy Disposition | 11 | Rare |
| Cryolite Eye | 6 | Rare |
| Pact of the Herald and Host | 6 | Rare |
| The Timeless Bond | 12 | Rare |
| Pact of Blood-Taking | 5 | Rare |
| Enkindled Quintessence | 14 | Rare |
| Devil's Luck | 3 | Rare |
| Infernal Health | 15 | Rare |
| Stone of Unrivaled Skill | 17 | Rare |
| Pact of the Agonized Destroyer | 18 | Rare |
| Unending Youth | 20 | Rare |
| Vial of the Immortal Wellspring | 20 | Rare |