Item: Lost Ember

Level10
Rarity
Rare
Price-
UsageOther
PublicationPathfinder Dark Archive (Remastered)

Sealed with a vial containing the ashes from your childhood home, you traded the memories of your early life to stay focused on the present, allowing you to avoid distractions during combat. Once per day, from any distance, the entity that holds your bargained contract can take one of your memories. This functions as a casting of Rewrite Memory that doesn't grant you a saving throw and can't be reversed by any means without stealing the memory back first.


Activate—Fix Focus F (concentrate)

Frequency once per day

Trigger You start your turn Off Guard or Confused


Effect A speck of ash from the vial sealing your bargained contract appears out of nowhere on your tongue, bringing your senses into focus. You suppress the Off Guard or Confused condition until the start of your next turn. You can use this free action when you're confused, even though you normally can't take actions of your choice when confused.


Trait Effects

Contract: A contract is a type of item that magically establishes an agreement between multiple parties and typically grants magical benefits.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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