Item: Pact of the Herald and Host

Level6
Rarity
Rare
Price-
UsageOther
PublicationPathfinder Lost Omens Draconic Codex

You have exchanged your voice for the authority and breath of your bound dragon. Your voice echoes with the dragon's idiosyncrasies. You can cast fear as an innate spell once per day, with the spell's tradition matching that of your bound dragon.

Once per day, from any distance, your bound dragon can choose to take control of your voice. They dictate everything you say (or don't say) for up to 10 minutes. They can choose to speak in any language you or they know, though they can't use your voice to cast spells or activate items.

Activate—Breath of the Dragon 1 (concentrate)

Frequency once per day


Effect You exhale a torrent of energy in a 30-foot type:cone or a 60-foot type:line, dealing 1d6 damage per level. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for 1d4 rounds. The area, damage type, and type of saving throw match those of your Draconic Benefactor. This ability has the trait associated with the type of damage it deals.

Basic Fortitude Basic Reflex Basic Will


Oathbreaker's Calamity Should either party break the oath, your throat and mouth become swollen and elongated, preventing you from speaking any language but Draconic and causing any use of the Dragon Breath ability granted by this pact to also damage you. The dragon becomes Deafened, but call still hear your voice.


Trait Effects

Contract: A contract is a type of item that magically establishes an agreement between multiple parties and typically grants magical benefits.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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