Item: Screech Shooter (Greater)
Built from the larynx of a terror shrike, or similar animal that possesses a frightening screech or similar special ability, a greater screech shooter is a special +2 greater striking harmona gun designed to fire terrifying blasts of sound. A screech shooter deals sonic damage but can otherwise be used like a normal harmona gun.
Activate 1 Interact (emotion, enchantment, fear, magical, mental)
Frequency once per hour
Activate—Screech Shot 2 (emotion, manipulate, mental)
Frequency once per hour
Effect The screech shooter unleashes a frightening wail. All creatures in a 40-foot type:emanation from you must attempt a DC 30 Will save.
Critical Success The creature is unaffected.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 3 and Fleeing for 1 round.
Craft Requirements The initial raw materials must include the larynx of a creature with a frightening screech.
Trait Effects
Kickback: A kickback weapon is extra powerful and difficult to use due to its high recoil. A kickback weapon deals 1 additional damage with all attacks. Firing a kickback weapon gives a –2 circumstance penalty to the attack roll, but characters with 14 or more Strength ignore the penalty. Attaching a kickback weapon to a deployed bipod, tripod, or other stabilizer can lower or negate this penalty.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Screech Shooter | 9 | Uncommon | 1d10 |
| Screech Shooter (Major) | 17 | Uncommon | 1d10 |
| Harmona Gun | - | Uncommon | 1d10 |
| Obsidian Edge (Major) | 12 | Uncommon | 1d10 |
| Obsidian Edge (Greater) | 9 | Uncommon | 1d10 |
| Obsidian Edge (True) | 18 | Uncommon | 1d10 |
| Obsidian Edge | 6 | Uncommon | 1d10 |
| Fulmination Fang | 4 | Uncommon | 1d8 |
| Tentacle Cannon (Greater) | 13 | Uncommon | 1d8 |
| Alicorn Trigger | 15 | Rare | 1d8 |
| Black King | 15 | Rare | 1d8 |
| Hex Blaster | 11 | Unique | 1d8 |
| Petrification Cannon | 15 | Uncommon | 1d6 |
| Reaper's Grasp | 11 | Unique | 1d8 |
| Spider Gun (Major) | 15 | Uncommon | 1d10 |
| Howler Pistol | 10 | Rare | 1d6 |
| Immolation Clan Pistol | 10 | Rare | 1d6 |
| Pact-Bound Pistol | 10 | Rare | 1d6 |
| Leydroth Spellbreaker | 17 | Rare | 1d8 |
| Spider Gun (Greater) | 9 | Uncommon | 1d10 |