Item: Howler Pistol

TypeWeapon
Level10
Rarity
Rare
CategoryMartial
GroupFirearm
Damage1d6 sonic
Price1100 gp
UsageHeld in one hand
PublicationPathfinder Howl of the Wild

Designed by a gunsmith as a personal challenge, a howler pistol strikes a miniature version of the sonic horn siege weapon's resonating orb with its hammer to generate beams of sonic energy. A howler pistol is a +1 striking dragon mouth pistol that deals sonic damage instead of piercing damage and doesn't have the concussive trait.


Activate—Resonant Shatter 2 (manipulate)

Frequency once per day

Requirements The howler pistol is loaded

Effect You over-torque the howler pistol's hammer to strike the resonating orb harder than normal. The gun fires a concentrated burst of sonic energy that shatters a nearby stone or rock surface, creating a 10-foot burst at a point of impact within the gun's first range increment. Creatures in the area take 5d6 piercing damage (DC 27 Basic Reflex save).


Craft Requirements The initial raw materials must include the powdered horn from a soniphak, processed into a resonating orb.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Scatter: This weapon fires a cluster of pellets in a wide spray. Scatter always has an area listed with it, indicating the radius of the spray. On a hit, the primary target of attacks with a scatter weapon take the listed damage, and the target and all other creatures within the listed radius around it take 1 point of splash damage per weapon damage die.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.


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