Item: Rhyton of the Radiant Ifrit

Level14
Rarity
Common
Price4200 gp
UsageHeld in one hand
PublicationPathfinder Rage of ElementsRemaster

This exquisite, shimmering rhyton is made from volcanic glass and encrusted with rubies, garnets, and other red gemstones, with a blown glass sculpture of a snakelike fire elemental at its base. It was sculpted as part of a 10-piece set of drinking horns, created to match a powerful ifrit shuyookh's entertaining dinnerware, but it became separated from the rest of the collection. Whether for good or ill, the beautiful glass rhyton still carries tidings from its previous shuyookh owner, and you become their esteemed guest from afar whenever you hold it.

The drinking horn functions as a Bottomless Stein, refilling with a common ale each time it's emptied. However, anyone holding the rhyton who whispers the name of its former shuyookh owner has the horn filled with their favorite wine, spirit, juice, or other beverage from anywhere across the many planes, as if their wish were granted by a magnanimous genie.


Activate—Toast! 1 (manipulate)

Effect You raise a toast to a creature or creatures you're about to socialize with. You gain a +2 item bonus to Deception, Diplomacy, or Intimidation checks against those creatures for 1 hour.


Activate—Ifrit's Command 2 (concentrate)

Frequency once per day

Effect An ifrit's hospitality always comes with an implied threat. You cause the shuyookh to briefly appear and take its vengeance on those who would hurt you, the genie's "guest." The shuyookh issues a 6th-rank Command that targets all creatures hostile to you in range instead of the usual number of targets. The shuyookh issues the same command to all of them. Each target that fails its save also feels all nourishment leached from it, becoming Fatigued as long as it's affected by the command.


Trait Effects

Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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