Item: Eternal Eruption of Mhar Massif

Level11
Rarity
Common
Price1400 gp
UsageHeld in one hand
PublicationPathfinder GM CoreRemaster

Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes.

Activate—Lava Bomb 2 (concentrate, manipulate)


Effect You fling the eternal eruption, with the effect of Frozen Lava Of Mhar Massif. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in.


Eternal Eruption of Mhar Massif deals 11d6 fire on a DC 30 Basic Reflex.


Trait Effects

Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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