Item: Refined Pesh
When eaten or smoked, pesh gives users a sense of well-being, sometimes with hallucinations, aggression, and exhaustion.
Activate A Interact (Ingested, Inhaled)
Saving Throw DC 12 Fortitude
Onset 1 minute
Maximum Duration 6 hours
Stage 1 Stupefied 1 and a +2 item bonus to saves versus fear effects (1 minute)
Stage 2 1 temporary Hit Point per level (first time you reach this stage only), +2 item bonus to saves versus fear effects, Clumsy 1, and stupefied 1 (1 minute)
Stage 3 Clumsy 2 and Stupefied 2 (1 hour)
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Drug: An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against addiction to that drug.
Ingested: An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature’s mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day
Inhaled: An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round.
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Flayleaf | - | Common |
| Scour | 8 | Uncommon |
| Blood Sap | 1 | Common |
| Grit | 1 | Common |
| Grolna | 1 | Uncommon |
| Alcohol | - | Common |
| Blaze | 2 | Uncommon |
| Bloodeye Coffee | - | Common |
| Qat | - | Common |
| Shiver | 3 | Common |
| Dreamtime Tea | 4 | Common |
| Cytillesh | 5 | Uncommon |
| Diluted Hype | 5 | Uncommon |
| Elven Absinthe | 5 | Common |
| Midnight Milk (Experimental) | 5 | Rare |
| Demon Dust | 6 | Uncommon |
| Succubus Kiss | 7 | Rare |
| Midnight Milk (Refined) | 12 | Rare |
| Midnight Milk (Pure) | 20 | Rare |
| Matsuki's Medicinal Wine | 3 | Rare |