Item: Midnight Milk (Refined)
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Midnight milk is a strange and powerful drug, originally invented by the intellect devourers of the alien city of Ilvarandin to remotely steal the bodies of distant dreaming victims through the use of an artifact called the Dream Lens. Pure midnight milk is incredibly rare—almost all of that found beyond the vault of Ilvarandin is instead cut to reduce costs and expenses. Crafting a dose of this dangerous drug requires a wide range of reagents; the most difficult to acquire of these reagents are vials of refined "sweat" harvested via a mithral blade from the fleshy fronds of a rare form of cavetongue fungus known as authul, which grows wild only in remote corners of the Vaults of Orv. When an alchemist mixes midnight milk, they must do so while in a trancelike state that approximates the dreaming mind—a classic method of reaching this state involves the repetition of a wordless chant spoken in a specific meter and rhyme scheme (one that the poet Vumeshki unknowingly duplicated with his dream-inspired poem, "Ilvarandin"). Recently, an experimental form of the drug created by the alchemist Aliver Podiker has been developed, but so far, attempts to replicate refined midnight milk using these methods have met with failure.
Saving Throw DC 29 Fortitude
Onset 1 minute
Maximum Duration 8 hours
Stage 1 +3 item bonus to Perception (1 hour)
Stage 2 Unconscious (1 hour; if the creature recovers from the dosage and wakes up before reaching Stage 3, they don't remember their vivid dreams but do wake up feeling revitalized as if they'd enjoyed a full 8 hours of sleep—this doesn't allow the creature to perform their daily preparations more often than once per day though)
Stage 3 unconscious (1 hour; the vivid dreams the creature enjoys at stage 2 shift into phantasmagoric nightmares as described in the text above—during this stage, the creature is a viable Dream Lens target, and once a creature recovers and awakens from stage 3, they're Fatigued)
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Drug: An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against addiction to that drug.
Ingested: An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature’s mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
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