Item: Alcohol

Level0
Rarity
Common
CategoryDrug
Price1 cp
UsageHeld in one hand
PublicationPathfinder Gamemastery Guide

Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can't recover from the sickened condition from alcohol while affected.

If you fail a saving throw against alcohol other than initial saves, the affliction's stage doesn't increase; the only way to increase the stage of alcohol's affliction is to consume more alcohol.


Activate A Interact (Ingested)

Saving Throw DC 12 Fortitude

Onset 10 minutes

Stage 1 +1 item bonus to saving throws against fear (10 minutes)

Stage 2 Off Guard, +1 item bonus to saving throws against fear effects (10 minutes)

Stage 3 Clumsy 1, off-guard, Stupefied 2 (10 minutes)

Stage 4 Clumsy 2 and Sickened 2 (10 minutes)

Stage 5 clumsy 2, sickened 2, and stupefied 2 (10 minutes)

Stage 6 Unconscious (8 hours)

Stage 7 death


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Drug: An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against addiction to that drug.

Ingested: An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature’s mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.


Related Items

NameLevelRarity
Bloodeye Coffee-Common
Flayleaf-Common
Qat-Common
Blood Sap1Common
Grit1Common
Grolna1Uncommon
Refined Pesh1Common
Blaze2Uncommon
Shiver3Common
Dreamtime Tea4Common
Cytillesh5Uncommon
Diluted Hype5Uncommon
Elven Absinthe5Common
Midnight Milk (Experimental)5Rare
Succubus Kiss7Rare
Scour8Uncommon
Midnight Milk (Refined)12Rare
Midnight Milk (Pure)20Rare
Matsuki's Medicinal Wine3Rare
Zerk4Common