Item: Alcohol

Level0
Rarity
Common
CategoryDrug
Price1 cp
UsageHeld in one hand
PublicationPathfinder Gamemastery GuideLegacy

Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can't recover from the sickened condition from alcohol while affected.

If you fail a saving throw against alcohol other than initial saves, the affliction's stage doesn't increase; the only way to increase the stage of alcohol's affliction is to consume more alcohol.


Activate A Interact (Ingested)

Saving Throw DC 12 Fortitude

Onset 10 minutes

Stage 1 +1 item bonus to saving throws against fear (10 minutes)

Stage 2 Off Guard, +1 item bonus to saving throws against fear effects (10 minutes)

Stage 3 Clumsy 1, off-guard, Stupefied 2 (10 minutes)

Stage 4 Clumsy 2 and Sickened 2 (10 minutes)

Stage 5 clumsy 2, sickened 2, and stupefied 2 (10 minutes)

Stage 6 Unconscious (8 hours)

Stage 7 death


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Drug: An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against addiction to that drug.

Ingested: An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature’s mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.


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