Item: Alcohol
Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can't recover from the sickened condition from alcohol while affected.
If you fail a saving throw against alcohol other than initial saves, the affliction's stage doesn't increase; the only way to increase the stage of alcohol's affliction is to consume more alcohol.
Activate A Interact (Ingested)
Saving Throw DC 12 Fortitude
Onset 10 minutes
Stage 1 +1 item bonus to saving throws against fear (10 minutes)
Stage 2 Off Guard, +1 item bonus to saving throws against fear effects (10 minutes)
Stage 3 Clumsy 1, off-guard, Stupefied 2 (10 minutes)
Stage 4 Clumsy 2 and Sickened 2 (10 minutes)
Stage 5 clumsy 2, sickened 2, and stupefied 2 (10 minutes)
Stage 6 Unconscious (8 hours)
Stage 7 death
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Drug: An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against addiction to that drug.
Ingested: An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature’s mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day
Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
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|---|---|---|---|
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| Elven Absinthe | 5 | Common | 25 gp |
| Midnight Milk (Experimental) | 5 | Rare | 30 gp |
| Succubus Kiss | 7 | Rare | 70 gp |
| Scour | 8 | Uncommon | 80 gp |
| Midnight Milk (Refined) | 12 | Rare | 400 gp |
| Midnight Milk (Pure) | 20 | Rare | 14000 gp |
| Matsuki's Medicinal Wine | 3 | Rare | 12 gp |
| Zerk | 4 | Common | 20 gp |