Item: Demon Dust

Level6
Rarity
Uncommon
CategoryDrug
Price45 gp
UsageHeld in one hand
PublicationPathfinder Lost Omens Absalom, City of Lost Omens

Activate 1 Interact


The save for addiction to demon dust is DC 24 Fortitude, and the addiction has the virulent trait.

Saving Throw DC 20 Fortitude

Maximum Duration 8 hours

Stage 1 +2 item bonus to Athletics checks and treat up to 4 Bulk as being negligible in weight (1 minute)

Effect: Demon Dust (Stage 1)

Stage 2 +2 item bonus to Athletics checks, treat up to 4 Bulk as being negligible in weight, and Stupefied 1 (1 hour)

Effect: Demon Dust (Stage 2)

Stage 3 stupefied 1 (1 hour)

Stage 4 Stupefied 2 (1 hour)

Stage 5 stupefied 2 and all memories made since you were first exposed to this dose of demon dust become hazy and vague (1 hour)

Stage 6 stupefied 2 and all memories made in the previous 24 hours become hazy and vague (1 hour)


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Drug: An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against addiction to that drug.

Inhaled: An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round.

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.


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