Item: Lucky Draw Bandolier
This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck, and red pockets embroidered with goldwork in a strange but appealing mixture of Alkenstar and Varisian motifs.
Activate—Secret Ace 1 (manipulate)
Frequency once per day
Effect You draw a card from the bandolier and Interact to load the card into a gun or crossbow you're wielding that requires 1 action to reload. The drawn card immediately transforms into magical ammunition with a type depending on the drawn card's suit, and a new copy of that card returns to the deck, ready to be drawn again. When the card transforms into ammunition, it transforms into a firearm round or crossbow bolt appropriate for the weapon you chose to reload, even if magical ammunition of the drawn variety would normally be limited to ammunition of a different type (such as a storm arrow normally only being available in arrow form). Either draw a card from the Harrow deck or roll 1d6 to determine the suit of the card. The result determines the type of magical ammunition the card becomes, as per the table below. Magical ammunition created this way lasts 10 minutes or until you fire it, whichever comes first.
| d6 | Ability (Suit) | Ammunition |
|---|---|---|
| 1 | Strength (Hammer) | Meteor Shot |
| 2 | Dexterity (Key) | Storm Arrow |
| 3 | Constitution (Shield) | Corrosive Ammunition |
| 4 | Intelligence (Book) | Explosive Shot |
| 5 | Wisdom (Star) | Fate Shot |
| 6 | Charisma (Crown) | Fairy Bullet |
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Knapsack of Halflingkind | 9 | Uncommon | 675 gp |
| Retrieval Belt (Greater) | 9 | Uncommon | 600 gp |
| Sleeves of Storage (Greater) | 9 | Common | 600 gp |
| Thousand-Blade Thesis | 9 | Uncommon | 600 gp |
| Alchemist's Haversack | 11 | Common | 1400 gp |
| Retrieval Belt | 7 | Uncommon | 340 gp |
| Lucky Draw Bandolier (Greater) | 12 | Uncommon | 2000 gp |
| Pathfinder's Pouch | 6 | Uncommon | 200 gp |
| Bomber's Saddle | 13 | Uncommon | 2800 gp |
| Knapsack of Halflingkind (Greater) | 13 | Uncommon | 2850 gp |
| Retrieval Belt (Major) | 13 | Uncommon | 2500 gp |
| Sleeves of Storage | 4 | Common | 100 gp |
| Gunner's Bandolier | 3 | Uncommon | 60 gp |
| Immaculate Holsters | 3 | Uncommon | 52 gp |
| Voyager's Pack | 17 | Uncommon | 14800 gp |
| Red Hand's Satchel | 21 | Unique | - |
| Box of Unspoiling (Type II) | 8 | Uncommon | 575 gp |
| Bag of Devouring Type I | 7 | Rare | - |
| Bag of Devouring Type II | 11 | Rare | - |
| Smuggler's Sack (Type II) | 7 | Uncommon | 300 gp |