Item: Bomber's Saddle

Level13
Rarity
Uncommon
Price2800 gp
UsageWornsaddle
PublicationPathfinder #155: Lord of the Black SandsLegacy

Developed by urdefhans for their skaveling mounts but quickly copied by other races' cavalry, this leather saddle is made from cave worm hide and is designed to fit a variety of flying steeds. In addition to a seat for the rider, the bomber's saddle has a bomb compartment situated underneath the mount.

The compartment can hold up to six alchemical bombs of light or negligible Bulk.


Activate A Interact


Effect You drop a single item from the saddle's compartment, which falls to the ground below. If the item is a bomb, make a ranged Strike with it.


Activate 2 Interact

Requirements The saddle's compartment is loaded with two to six bombs


Effect You drop the saddle's entire payload, scattering the bombs below. Make a single ranged Strike against an AC of 10. The AC increases by 1 for every 5 feet above the target area you are.

On a failure, the bombs fly away wildly and deal no damage.

On a successful attack roll, the bombs fall and shatter, starting in the target area and moving in a line of 5-foot spaces up to 30 feet long for six bombs, one bomb per space. The bombs don't directly hit any creatures; instead, creatures take splash damage from the bombs as usual, but combine the splash damage from multiple overlapping bombs together before applying weaknesses or resistances. Apply any effects normally applied to splash damage when throwing a bomb (such as the effects of the Calculated Splash feat).


Trait Effects

Companion: An item with this trait can be worn by an animal companion or similar creature. A companion can have up to two items invested.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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