Item: Voyager's Pack

Level17
Rarity
Uncommon
Price14800 gp
UsageWornbackpack
PublicationPathfinder GM CoreRemaster

This leather rucksack has icons burned into it, and every time it's taken to a plane it hasn't been to before, a new icon representing that plane scorches into the surface.

The pack grants you a +3 bonus to Survival checks.

It also enables you to see the magical traces of creatures' passage, allowing you to Track a creature that has teleported. The GM sets the DC of this check, usually using the level and DC of the teleportation spell. This lets you find the location of the creature's destination, and you can use that destination when casting Teleport or activating the pack, even though you don't know what it looks like.

The pack contains an extradimensional space with the same properties as a Spacious Pouch (Type II).

This space contains the contents of a climber's kit. If any components of that kit are removed and not returned, they return to the pack at dawn each day.

Activate—Group Voyage 10 minutes (concentrate, manipulate)


Effect As you activate the pack, you can harness up to four willing creatures to the ropes on the pack. At the end of the activation time, the pack casts a 7th-rank Interplanar Teleport or Teleport spell, transporting you and everyone attached to the pack. Attempt a DC 45 Survival check. On a success, you arrive 25 miles off target using interplanar teleport or halve the distance you're off-target with teleport. On a critical success, you arrive exactly on target


Trait Effects

Extradimensional: This effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function until it is removed.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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