Item: Lancer

TypeWeapon
Level0
Rarity
Uncommon
Base ItemLancer
CategoryMartial
GroupBow
Damage1d8 piercing
Price8 gp
UsageHeld in two hands

This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Bow: If the target of the critical hit is adjacent to a surface, it becomes stuck to that surface by the missile. The target is immobilized until it succeeds at an Interact action and a DC 10 Athletics check to pull the missile free. The target doesn't become stuck if it is incorporeal, liquid, or could otherwise escape without effort.


Related Items

NameLevelRarityDamage
Bow Staff0Uncommon1d6
Crescent Cross0Uncommon1d6
Mikazuki0Uncommon1d6
Gakgung0Common1d6
Longbow0Common1d8
Shield Bow0Common1d6
Shortbow0Common1d6
Composite Longbow1Common1d8
Composite Shortbow1Common1d6
Hunter's Bow3Common1d6
Dazzling Shortbow5Uncommon1d6
Horselord's Longbow6Uncommon1d8
Splithead Bow7Uncommon1d8
Hunter's Anthem11Common1d8
Oathbow11Common1d8
Dragonfire Halfbow12Uncommon1d6
Mammoth Bow12Unique1d8
Singing Shortbow14Common1d6
Godsbreath Bow15Rare1d6
Wintershot15Unique1d6