Item: Lancer
This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bow: If the target of the critical hit is adjacent to a surface, it becomes stuck to that surface by the missile. The target is immobilized until it succeeds at an Interact action and a DC 10 Athletics check to pull the missile free. The target doesn't become stuck if it is incorporeal, liquid, or could otherwise escape without effort.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Bow Staff | 0 | Uncommon | 1d6 |
| Crescent Cross | 0 | Uncommon | 1d6 |
| Mikazuki | 0 | Uncommon | 1d6 |
| Gakgung | 0 | Common | 1d6 |
| Longbow | 0 | Common | 1d8 |
| Shield Bow | 0 | Common | 1d6 |
| Shortbow | 0 | Common | 1d6 |
| Composite Longbow | 1 | Common | 1d8 |
| Composite Shortbow | 1 | Common | 1d6 |
| Hunter's Bow | 3 | Common | 1d6 |
| Dazzling Shortbow | 5 | Uncommon | 1d6 |
| Horselord's Longbow | 6 | Uncommon | 1d8 |
| Splithead Bow | 7 | Uncommon | 1d8 |
| Hunter's Anthem | 11 | Common | 1d8 |
| Oathbow | 11 | Common | 1d8 |
| Dragonfire Halfbow | 12 | Uncommon | 1d6 |
| Mammoth Bow | 12 | Unique | 1d8 |
| Singing Shortbow | 14 | Common | 1d6 |
| Godsbreath Bow | 15 | Rare | 1d6 |
| Wintershot | 15 | Unique | 1d6 |