Item: Drop of Convergent Waters

Level2
Rarity
Rare
CategoryTalisman
Price7 gp
UsageAffixed to armor
PublicationPathfinder Lost Omens Rival AcademiesRemaster

Abhaya's tireless years of study have allowed her to reproduce, at some level, the unconscious melding of elements she experienced during the last Challenge of Sky and Heaven. A single drop of water in a crystalline container is the simplest application of her research.

When you activate this talisman, a watery echo of one of your limbs emerges from the container. Make a Strike with your fist or an unarmed attack from your ancestry. This attack gains the magical, reach, and water traits, retains any benefits from appropriate weapon fundamental runes (but not of weapon property runes), and takes no penalties for being used underwater. You can perform this Strike even if you're in a stance or under a polymorph effect that restricts your Strikes.

Effect: Drop Of Convergent Waters


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.

Water: Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water. Planes with this trait are mostly liquid. Visitors who can’t breathe water or reach an air pocket likely drown. The rules for aquatic combat aquatic combat usually apply, including the inability to cast fire spells or use actions with the fire trait. Creatures with a weakness to water take damage equal to double their weakness at the end of each round.


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