Item: Monkey Pin
Activate A (concentrate)
This small brass pin is shaped like a monkey climbing a tree. When you activate this talisman, use a Climb action with a +1 item bonus on the check. On this check and until the end of your turn, if you succeed on an Athletics check to Climb, you move your full Speed during the Climb. If you roll a critical failure, you get a failure instead.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Adaptive Cogwheel | 2 | Common |
| Bronze Bull Pendant | 2 | Common |
| Champion's Laurels (Amateur) | 2 | Uncommon |
| Drop of Convergent Waters | 2 | Rare |
| Effervescent Ampoule | 2 | Common |
| Greased Axle | 2 | Common |
| Hunter's Bane | 2 | Common |
| Jade Cat | 2 | Common |
| Lover's Knot | 2 | Uncommon |
| Mesmerizing Opal | 2 | Common |
| Navigator's Feather | 2 | Uncommon |
| Onyx Panther | 2 | Common |
| Sanitizing Pin | 2 | Uncommon |
| Savior Spike | 2 | Common |
| Conrasu Coin (Arbiter) | 3 | Uncommon |
| Emergency Disguise | 1 | Uncommon |
| Feather Step Stone | 3 | Common |
| Harpy's Talon | 1 | Uncommon |
| Indomitable Keepsake | 3 | Common |
| Potency Crystal | 1 | Common |