Item: Effervescent Ampoule

Level2
Rarity
Common
CategoryTalisman
Price7 gp
UsageAffixed to armor
PublicationPathfinder GM Core

Activate A (manipulate)

Requirements You're trained in Acrobatics


Light spring water fizzes and bubbles within this small glass globe, spilling onto the affixed armor when activated.

Until the end of your turn, you can move across water and other liquids as if they were solid ground. Your movement does not trigger any device or hazard that relies on a weight-sensitive pressure plate or similar device.

When the ampoule's effect ends, you sink, fall, break through flimsy ground, or land on pressure plates as normal for your current location.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.


Related Items