Item: Navigator's Feather

Level2
Rarity
Uncommon
CategoryTalisman
Price6 gp
UsageAffixed to headgear
PublicationPathfinder #202: Severed at the RootRemaster

Activate F (concentrate, fortune)

Trigger You would roll a Survival check to Sense Direction or Track but haven't rolled yet

Requirements You're trained in Survival.


This jaunty feather is affixed to headgear and can guide you in times of trouble, twisting to point in different directions. When you activate the talisman, you roll the triggering Survival check to Sense Direction or Track twice, and use the higher result.

For 24 hours, you gain a +1 circumstance bonus to Survival checks to Sense Direction, so long as you're navigating toward the same destination as when you activated the talisman, and a +1 circumstance bonus to Survival checks to Track, so long as you continue to Track the same creature as when you activated the talisman. After 24 hours, the feather disintegrates, becoming mundane dust that blows away on the breeze.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.


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