Item: Dragon-Lotus Drum
This traditional barrel drum has tacked heads in the old military style of Hwanggot and is painted with a many-colored imperial dragon twined around white and pink lotuses, a symbol of long memory. The dragon holds a scroll in its two front claws that bears the inscription "So that the memory of war may be truthfully recalled."
A creature who activates the drum is bound to join its army after death. Once their spirit has fought in a hundred and one battles, they are freed to face whatever fate their soul has earned. However, until this duty is discharged, the dead creature cannot be resurrected, nor can their soul be captured by any other means.
Activate—Summon Dragon-Lotus Army 3 (concentrate, incarnate, manipulate)
Frequency once every 20 years
Effect Spend a Mythic Point; beating the drum summons a spectral army to an area you designate within 500 feet. The army takes its Arrive action when you finish playing. At the end of your next turn, the army Strides up to 60 feet and then takes its Depart action. The Dragon-Lotus Army follows your orders and attempts to not harm you and your allies when possible. The spectral force isn't fully a creature. It can't take any other actions, nor can it be targeted or harmed by Strikes, spells, or other effects unless they would be able to target or end a spell effect (such as Dispel Magic). The army is Gargantuan, but it doesn't block movement.
Arrive (emotion, fear, mental, sonic) The Sound of Thunder The beating of the drum amplifies to become like the stomping of hundreds of booted feet. The Dragon- Lotus Army appears in perfect formation and gives a brief, staccato battle cry. All enemies in a 60-foot type:emanation around the army take 16d10 sonic damage (DC 48 Basic Fortitude save); each creature who fails its save is also Frightened 3 (Frightened 4 on a critical failure).
Depart Devastating Charge The army readies their motley collection of weapons and Strides forward up to 100 feet in a straight line. Each creature it moves through takes 20d8 bludgeoning, piercing, or slashing damage (whichever would be most harmful at the GM's discretion) with a DC 48 Basic Reflex save. A creature who critically fails its save is also knocked Prone.
Destruction If the Dragon-Lotus Drum is captured by an enemy of Hwanggot (such as a warring rival nation) and then played continually for 1 week while singing anthems that disparage Hwanggot and its leaders, the drum falls to pieces and the souls bound to it are obliterated.
Trait Effects
Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Mythic: Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.
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