Item: Cube of Nex

Level25
Rarity
Unique
Price-
UsageHeld in one hand
PublicationPathfinder Lost Omens Impossible Lands

The Cube of Nex is an enchanted cube that measures an inch across. The sides of the Cube of Nex are decorated so that they can be distinguished by touch.

Within 5 feet of the Cube of Nex, all magic is suppressed or impossible to cast, with the effects of a 10th-rank Antimagic Field spell. However, spells you cast and magic items you wield ignore the Antimagic Field from the Cube of Nex.

Activate 2 Interact

Frequency once per hour


Effect You hold the cube aloft and depress one of its six faces for several seconds. The cube creates six walls around you, creating a cube 10 feet on each side centered on you (typically centered on the top of your space if you're a Medium creature). If a creature or object overlaps any of these walls, that face of the cube doesn't appear; this also means if you're Huge or larger, the activation has no effect, as your space is larger than the cube would be. The effect of the six walls depends on which face of the cube you press when you Activate the cube, as seen on the Cube Effects table (below). Pressing the sixth cube face with a simple Interact action Dismisses the effect; doing so isn't an activation and thus doesn't count against the cube's frequency. The walls have the AC, Hit Points, and Hardness of a Wall Of Force.You must first Dismiss any previous activation before you use it again.


Activate 2 Interact

Frequency: once per minute


Effect A cube of force or Lesser Cube of Nex within 60 feet of you becomes inert. It can't be Activated, any current activation ends, and any constant abilities it has cease to function.

Cube FaceEffect
1The walls keep out gas and wind, attempting to counteract such effects that cross the threshold with a +20 counteract modifier but allowing all other things through.
2The walls block nonliving matter from crossing; a nonliving creature must succeed at a DC 30 Will save to cross the threshold, wasting their move action on a failure, and unattended objects can't cross. Non-magical ranged attacks can't cross either and instead attack the wall. A living creature can bring attended objects across the walls without needing to attempt a saving throw.
3The walls block living matter from crossing; a living creature must succeed at a DC 30 Will save to cross the threshold, wasting their move action on a failure.
4The walls keep out magical effects that cross the threshold, attempting to counteract magical effects with a +20 counteract modifier, though they don't prevent a creature with magical items or effects from entering.
5The walls block everything, with the effects of Wall Of Force.
6The cube is Dismissed (this takes only an Interact action and isn't an activation).

Trait Effects

Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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