Item: Crying Angel Pendant
Activate 2 (concentrate)
When you activate this alabaster pendant, attempt to Administer First Aid using Medicine with a +1 item bonus to the check. If you succeed, and you were trying to stabilize, the target regains 1 Hit Point, losing the dying condition and becoming conscious as normal. If you succeed, and you were trying to stop bleeding, the bleeding ends.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Adaptive Cogwheel | 2 | Common |
| Bronze Bull Pendant | 2 | Common |
| Champion's Laurels (Amateur) | 2 | Uncommon |
| Drop of Convergent Waters | 2 | Rare |
| Effervescent Ampoule | 2 | Common |
| Greased Axle | 2 | Common |
| Hunter's Bane | 2 | Common |
| Jade Cat | 2 | Common |
| Lover's Knot | 2 | Uncommon |
| Mesmerizing Opal | 2 | Common |
| Monkey Pin | 2 | Common |
| Navigator's Feather | 2 | Uncommon |
| Onyx Panther | 2 | Common |
| Sanitizing Pin | 2 | Uncommon |
| Savior Spike | 2 | Common |
| Conrasu Coin (Arbiter) | 3 | Uncommon |
| Emergency Disguise | 1 | Uncommon |
| Feather Step Stone | 3 | Common |
| Harpy's Talon | 1 | Uncommon |
| Indomitable Keepsake | 3 | Common |