Item: Blood Sight Elixir (Major)
Activate 1 (manipulate)
This thick, blood-red elixir sharpens your senses and makes you more acutely aware of blood. You gain blood sight as a precise sense with a duration of 1 hour. Blood sight has a range of 60 feet and allows you to detect living creatures who are taking persistent bleed damage or who have the dying or wounded conditions. You also detect free-standing puddles or droplets of recently spilled blood. At the GM's discretion, living creatures without blood can't be detected with your blood sight.
Your blood sight is especially accurate, allowing you to also detect creatures whose Hit Points are currently at half or less of their maximum. When you detect a creature with blood sight, you get a vague approximation of the value of the creature's bleed damage, dying condition, or wounded condition. This approximation can be noticed as "excessive bleeding," a creature being "near death," or some other general sense that doesn't give the exact value.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Elixir: Elixirs are alchemical liquids that are used by drinking them.
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