Item: War Blood Mutagen (Greater)
Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding.
Benefit Choose one melee weapon you're holding in one or both hands. You gain a +3 item bonus to your attack rolls with this weapon and to Will saves against fear effects for 1 hour. Any attempt to Disarm or otherwise remove the weapon from your hands must exceed DC 40 or the attempt fails.
@UUID[Compendium.pf2e.equipment-effects.Item.Effect: War Blood Mutagen (Greater)]
Drawback You can't voluntarily remove the weapon unless you succeed at a DC 40 Athletics, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the concentrate trait, you must succeed at a DC 5 Flat or the action is lost.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Theatrical Mutagen (Greater) | 11 | Common |
| Theatrical Mutagen (Major) | 17 | Common |
| War Blood Mutagen (Major) | 17 | Uncommon |
| Theatrical Mutagen (Moderate) | 3 | Common |
| War Blood Mutagen (Moderate) | 3 | Uncommon |
| Theatrical Mutagen (Lesser) | 1 | Common |
| War Blood Mutagen (Lesser) | 1 | Uncommon |
| Sixfingers Elixir (Moderate) | 11 | Uncommon |
| Sea Touch Elixir (Moderate) | 12 | Common |
| Spiderfoot Brew (Moderate) | 9 | Common |
| Sea Touch Elixir (Greater) | 15 | Common |
| Sea Touch Elixir (Lesser) | 5 | Common |
| Sixfingers Elixir (Greater) | 17 | Uncommon |
| Sixfingers Elixir (Lesser) | 5 | Uncommon |
| Spiderfoot Brew (Greater) | 17 | Common |
| Spiderfoot Brew (Lesser) | 3 | Common |
| Infiltrator's Elixir | 2 | Common |
| Blood Booster (Moderate) | 11 | Common |
| Contagion Metabolizer (Moderate) | 11 | Common |
| Elixir of the Peaks (Greater) | 11 | Rare |