Item: Infiltrator's Elixir
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Favored by spies and tricksters, an infiltrator's elixir is used to alter your appearance. When imbibed, you take the shape of a humanoid creature of your size, but different enough so you might be unrecognizable. If you aren't a humanoid, you might take on a form more similar to your own, at the GM's discretion. The creator of the elixir decides the basics of the appearance you transform into when you imbibe the elixir, including eye color, skin tone, and hair color. The elixir can't change your form into that of a specific person.
After the form takes hold, you retain it for the next 10 minutes. Drinking this elixir counts as setting up a disguise to Impersonate. You gain a +4 status bonus to your Deception DC to avoid others seeing through your disguise, and you add your level to this DC even if untrained.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Elixir: Elixirs are alchemical liquids that are used by drinking them.
Polymorph: These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Spiderfoot Brew (Lesser) | 3 | Common |
| Theatrical Mutagen (Lesser) | 1 | Common |
| Theatrical Mutagen (Moderate) | 3 | Common |
| War Blood Mutagen (Lesser) | 1 | Uncommon |
| War Blood Mutagen (Moderate) | 3 | Uncommon |
| Sea Touch Elixir (Lesser) | 5 | Common |
| Sixfingers Elixir (Lesser) | 5 | Uncommon |
| Spiderfoot Brew (Moderate) | 9 | Common |
| Sixfingers Elixir (Moderate) | 11 | Uncommon |
| Theatrical Mutagen (Greater) | 11 | Common |
| War Blood Mutagen (Greater) | 11 | Uncommon |
| Sea Touch Elixir (Moderate) | 12 | Common |
| Sea Touch Elixir (Greater) | 15 | Common |
| Sixfingers Elixir (Greater) | 17 | Uncommon |
| Spiderfoot Brew (Greater) | 17 | Common |
| Theatrical Mutagen (Major) | 17 | Common |
| War Blood Mutagen (Major) | 17 | Uncommon |
| Bravo's Brew (Lesser) | 2 | Common |
| Cat's Eye Elixir | 2 | Common |
| Comprehension Elixir (Lesser) | 2 | Common |