Item: Aged Arbor Wine
Activate 1 (manipulate)
Watering grape or berry bushes with certain alchemical liquids as they grow results in a ruby-red drink that's rich and heady. The vines develop a connection to their natural environment and impart it onto the wine's imbiber. For 1 minute after drinking a glass of arbor wine, you have tremorsense at a range of 30 feet.
Arbor wine that has been aged for several years—or artificially aged with alchemy—develops both a greater complexity of flavor and a stronger connection to nature. When you drink aged arbor wine, vegetation in a 20-foot emanation around you begins to writhe, becoming difficult terrain until the start of your next turn.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Elixir: Elixirs are alchemical liquids that are used by drinking them.
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