Item: Numbing Tonic (Greater)
Activate 1 (manipulate)
Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain 15 temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Elixir: Elixirs are alchemical liquids that are used by drinking them.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Elixir of Life (Greater) | 13 | Common | 600 gp |
| Addiction Suppressant (Major) | 14 | Rare | 500 gp |
| Affliction Suppressant (Major) | 14 | Common | 675 gp |
| Aged Arbor Wine | 12 | Common | 350 gp |
| Antidote (Major) | 14 | Common | 675 gp |
| Antiplague (Major) | 14 | Common | 675 gp |
| Blood Sight Elixir (Major) | 12 | Uncommon | 350 gp |
| Bomber's Eye Elixir (Greater) | 14 | Common | 700 gp |
| Bottled Catharsis (Greater) | 12 | Common | 325 gp |
| Chromatic Jellyfish Oil (Moderate) | 14 | Common | 800 gp |
| Cooling Elixir (Moderate) | 12 | Common | 320 gp |
| Insight Coffee (Moderate) | 12 | Common | 375 gp |
| Malleable Mixture (Greater) | 14 | Uncommon | 750 gp |
| Sea Touch Elixir (Moderate) | 12 | Common | 300 gp |
| Surging Serum (Greater) | 12 | Common | 325 gp |
| Vaccine (Greater) | 12 | Common | 400 gp |
| Winterstep Elixir (Greater) | 14 | Uncommon | 640 gp |
| Witchwarg Elixir (Moderate) | 12 | Common | 320 gp |
| Blood Booster (Moderate) | 11 | Common | 225 gp |
| Bravo's Brew (Greater) | 15 | Common | 700 gp |