Knight Reclaimant
Knights reclaimant spend much of their time amid the horrors of the Gravelands, rescuing civilians that remain and striking back against the Whispering Tyrant's agents. Accomplishing these goals requires the adoption of subtle tactics, with a focus on stealth and survival.
Knights of Lastwall Archetypes
The following archetypes are uncommon but are available to members of the Knights of Lastwall. Qualifying characters with the Lastwall sentry archetype can select one of these dedications even without gaining three feats from the Lastwall sentry archetype, and each of these archetypes' feats fulfills the Lastwall Sentry Dedication's special requirement despite not being from the Lastwall sentry archetype.
Knight Reclaimant Dedication Feat 6
Prerequisites trained in Survival, trained in Stealth, any non-evil alignment, member of the Knights of Lastwall of knight rank
You have sworn the Crimson Oath and become a full member of the Crimson Reclaimers. You gain expert proficiency in Stealth and Survival. Whenever you roll a success on a saving throw against an undead's special ability, you get a critical success instead. This applies to any abilities that come from being undead, including an undead's innate spells (but not its prepared or spontaneous spells).
Source: Pathfinder Lost Omens Character Guide
Ashen Veil Feat 7
By smearing ash or tainted earth over your skin and armor, you shroud yourself from the dead. You become Concealed to undead using vision or lifesense, allowing you to Hide and Sneak without other sources of cover or concealment. This effect lasts only as long as you continue to take no actions other than to Hide, Sneak, or other surreptitious actions. The GM determines which actions end the effect, but attacking, casting spells, activating items, and the like always do.
Source: Pathfinder Lost Omens Knights of Lastwall
Voice Cold As Death Feat 7
Requirements You are not Fatigued.
Channeling the energy of the Crimson Oath into your voice, you pronounce a threat in a tone so icy it freezes the blood. Attempt an Intimidation check to Demoralize; you don't suffer a penalty if the target doesn't understand the language you're speaking, but this otherwise functions as normal. You can't use Intimidating Glare or any other effect that would cause your Demoralize attempt to lose the auditory trait as part of using this feat. If you critically succeed at your Intimidation check, the target becomes Stunned 1, or Stunned 2 if the target is undead. After using this feat, you are fatigued until the end of your next turn, and you can't use this feat again until the end of your next turn.
Source: Pathfinder Lost Omens Knights of Lastwall
Invoke The Crimson Oath Feat 8
You can invoke the Crimson Oath to unleash blasts of ruby energy from your weapon. You gain the Invoke The Crimson Oath focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs. Your key spellcasting ability for these spells is Charisma.
Source: Pathfinder Lost Omens Character Guide
Survivor Of Desolation Feat 8
You gain a +2 circumstance bonus to saving throws against unnatural weather events or environmental hazards occurring in blighted or otherwise unnaturally marred regions. If you roll a success on a saving throw against such an effect, you get a critical success instead; if you roll a critical failure, you get a failure instead. This does not apply to unnatural events created or directed by active effects, such as spells that create anomalous weather or hazardous areas.
Source: Pathfinder Lost Omens Character Guide
Hilt Hammer Feat 10
You know how to turn any weapon into a bone-crushing implement of skeletal destruction. Melee weapons you wield gain the versatile B trait. You can use the weapon only to deal bludgeoning damage when making melee attacks. At the GM's discretion, specific weapons might not be able to gain the versatile B trait.
Source: Pathfinder Lost Omens Knights of Lastwall
Shall Not Falter, Shall Not Rout Feat 10
You gain the Shall Not Falter, Shall Not Rout focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings. If you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs and your spellcasting ability is Charisma.
Source: Pathfinder Lost Omens Legends
Blade Of The Crimson Oath Feat 12
You call upon the Crimson Oath to smite undead and then make a weapon or unarmed Strike against an undead foe. The Strike deals two extra weapon damage dice, and you can convert all the physical damage from the attack into vitality damage.
Source: Pathfinder Lost Omens Character Guide
For Love, For Lightning Feat 12
Access A character who performs a specialized mission for Clarethe Iomedar has access to this option.
Rumors suggest this technique was pioneered by knights who undertook missions for Clarethe Iomedar at the half-moon, but many Crimson Reclaimers have since mastered it. You learn the For Love, For Lightning focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs. Charisma is the key spellcasting ability for knight reclaimant focus spells.
Source: Pathfinder Lost Omens Knights of Lastwall
Reaper Of Repose Feat 12
Your skill and fervor allow you to pierce undead defenses and exploit their weaknesses. When you make an attack using a weapon with which you have master proficiency and hit an undead creature, you ignore 5 points of the creature's resistances, and the undead's weaknesses are 2 higher against your attack.
Source: Pathfinder Lost Omens Character Guide
Reclaimant Plea Feat 12
You call on the power of the Crimson Oath to gain magical aid. Choose one of the following spells: Air Walk, Planar Tether, Unfettered Movement, Invisibility, Cleanse Affliction, Holy Light. You can Cast that Spell once per day as a 4th-rank divine innate spell. At 14th level, the spell heightens to 5th level, and at 16th level, the spell heightens to 6th level. If you anger the mysterious source of the Crimson Oath's power, you lose the ability to cast the spell until you atone.
Special You can select this feat a second time at 14th level, gaining a second spell from the list above, Death Ward, or Flame Strike, which you can cast once per day; you also become an expert in spell attack modifiers and DCs. You can select this feat a third time at 18th level, gaining either a third spell from the list above, death ward, flame strike, or Sunburst, which you can cast once per day; additionally, all three spells from this feat heighten to 7th level, and you become a master of spell attack modifiers and DCs.
Source: Pathfinder Lost Omens Knights of Lastwall
Shepherd Of Desolation Feat 12
You know how to keep others alive in the Gravelands' murkiest shadows. Allies within 10 feet of you gain the benefit of Survivor Of Desolation. If you are a champion, this aura is a champion aura, even though you gained it from Knight Reclaimant instead of a champion feat or feature.
Source: Pathfinder Lost Omens Knights of Lastwall
Crimson Oath Devotion Feat 14
You've made the Crimson Oath a part of yourself; you mumble it in your sleep and recite it under your breath as you march. You become an expert in divine spell attacks and spell DCs. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.
Source: Pathfinder Lost Omens Knights of Lastwall
Grave Threat Feat 16
You use your imposing demeanor to set up the undead for defeat. Make a Strike against an undead creature using a weapon with which you have master proficiency. If you hit, all Strikes against that creature gain the benefits of Reaper Of Repose for 1 round.
Source: Pathfinder Claws of the Tyrant
Cut Them Down, Burn Them Out Feat 18
Inspired by the sixth line of the Crimson Oath, when you oppose the enemies of Lastwall, you aim to excise the rot from the land itself. Make a Strike against an undead creature using a weapon with which you have master proficiency. On a success, in addition to the attack's other effects, the creature takes a –2 status penalty to the DC of any curses, diseases, or poisons it can inflict for 1 round. On a critical success, the undead creature takes the –2 status penalty for 1 round, then a –1 status penalty for an additional round.
Source: Pathfinder Claws of the Tyrant
May Death Itself Reconsider Feat 20
Your will is so steadfast that even death can't stop you. You gain the ability to cast Breath Of Life up to three times per day as a 5th-rank divine innate spell.
Source: Pathfinder Claws of the Tyrant
The Tyrant Falls! Feat 20
You've reached the apex of the Crimson Oath's power. The oath's power is overwhelming—too much for a mortal frame—but victory is worth any price. When you use this feat, you cry out the final line of the Crimson Oath, unleashing unbridled power for 1 minute. You can Dismiss this effect. While this effect is active, you gain the following effects:
- At the beginning of each of your turns, you become Drained 1 or increase the value of your drained condition by 1 if you are already drained. You can't reduce the value of your drained condition or remove it while The Tyrant Falls! is active. While The Tyrant Falls! is active, your drained condition does not penalize your Fortitude save.
- You can cast Invoke The Crimson Oath at will without expending Focus Points. When you do, increase the area to a 40-foot cone.
- You gain resistance to all damage equal to half your character level.
- Any melee weapon you wield gains the reach trait if it didn't already possess it, or increases its reach by 5 feet if it already has the reach trait. Your Strikes with that weapon deal an extra 2d6 vitality or void damage (whichever is more effective against the target).
Source: Pathfinder Lost Omens Knights of Lastwall
Knight Reclaimant Feats
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Knight Reclaimant Dedication | 6 | Uncommon | |
| Ashen Veil | 7 | Common | |
| Voice Cold as Death | 7 | Common | |
| Invoke the Crimson Oath | 8 | Common | |
| Survivor of Desolation | 8 | Common | |
| Hilt Hammer | 10 | Common | |
| Shall not Falter, Shall not Rout | 10 | Rare | |
| Blade of the Crimson Oath | 12 | Common | |
| For Love, For Lightning | 12 | Rare | |
| Reaper of Repose | 12 | Common | |
| Reclaimant Plea | 12 | Common | |
| Shepherd of Desolation | 12 | Common | |
| Crimson Oath Devotion | 14 | Common | |
| Grave Threat | 16 | Common | |
| Cut them Down, Burn them Out | 18 | Common | |
| May Death Itself Reconsider | 20 | Common | |
| The Tyrant Falls! | 20 | Common |