Feat: Rejoice in Solstice Storm
Frequency once per hour
You hold your arms out, and the fury of the seasons comes to your jubilant embrace. A storm spirals out from you, dealing 5d8 damage (see below) to each creature in a 30-foot type:emanation, with a Basic Reflex save against your class DC. At 10th level and every 2 levels thereafter, the damage increases by 1d8.
The emanation is quartered into four non-overlapping cones, each of a different season, which must be arranged clockwise from spring, to summer, to fall, to winter. Each cone has different traits, damage type, and a different effect to a creature that critically fails its saving throw; a creature large enough to be in multiple seasons can choose which it is affected by.
- Spring (electricity) Spring lightning deals electricity damage. Creatures who critically fail are left numb, becoming Clumsy 2 until the end of their next turn.
- Summer (water) A summer monsoon deals bludgeoning damage. Creatures who critically fail are knocked Prone by hurricane winds.
- Fall (emotion, mental, wood) Falling leaves deal slashing damage. Creatures who critically fail are gripped by melancholy, becoming Off Guard until the end of their next turn.
- Winter (cold) A blizzard deals cold damage. Creatures who critically fail are Stupefied 2 until the end of their next turn as the cold numbs their senses.