Item: Underwater
This weapon works as well in water as it does on land. Attacks with the weapon don't take the normal penalties and restrictions for being used in water or underwater. If the weapon is capable of dealing fire damage, its fire functions underwater as well.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Water: Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water. Planes with this trait are mostly liquid. Visitors who can’t breathe water or reach an air pocket likely drown. The rules for aquatic combat aquatic combat usually apply, including the inability to cast fire spells or use actions with the fire trait. Creatures with a weakness to water take damage equal to double their weakness at the end of each round.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Authorized | 3 | Common |
| Crushing | 3 | Uncommon |
| Returning | 3 | Common |
| Bane | 4 | Uncommon |
| Fanged | 2 | Uncommon |
| Ghost Touch | 4 | Common |
| Merciful | 4 | Common |
| Reinforcing Rune (Minor) | 4 | Common |
| Striking | 4 | Common |
| Weapon Potency (+1) | 2 | Common |
| Adamantine Echo | 5 | Rare |
| Armor Potency (+1) | 5 | Common |
| Assisting | 5 | Common |
| Bolka's Blessing | 5 | Uncommon |
| Earthbinding | 5 | Common |
| Fearsome | 5 | Common |
| Hooked | 5 | Rare |
| Kols's Oath | 5 | Uncommon |
| Pacifying | 5 | Common |
| Raiment | 5 | Common |