Item: Tornado Trompo
Various runes are carved along the entirety of this wooden top. Spinning the top requires wrapping a thick string around its base and pulling the string in a vigorous motion. Wrapping a string and pulling the string each require an Interact action. The top's magic is connected to the power of the wind, which becomes evident when placed on a surface as it hovers in place.
Activate 2 envision, Interact
Requirements A string is wrapped around the top and you have a hand free
Effect You lightly pull on the string and catch the top in your free hand. It spins in place, hovering over your open palm, sharing its power over the winds with you. You gain the effects of fly as long as you keep the top in your hand. You can Release the top at any time to end the effect.
Activate 2 command, Interact
Frequency once per day
Requirements A string is wrapped around the top
Effect You call upon the top's power and give the string a powerful pull. The top travels across the ground in a 120-foot line. As it does, it unleashes a powerful vortex of winds, becoming a tornado temporarily. This tornado has the effects of Whirlwind except that it's not limited by being used outside or in a cramped space and can't be sustained. Creatures in the tornado's path must attempt a DC 38 Reflex save to determine the effects of the tornado. The tornado ends after traveling its full distance, causing any creatures that rose in the air due to a failed save to begin falling immediately.
Trait Effects
Air: Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air. Planes with this trait consist mostly of open spaces and air of various levels of turbulence, though they also contain rare islands of floating stone and other elements and energies. Air planes usually have breathable atmospheres, though they might include clouds of acidic or toxic gas. Earth creatures often find themselves at a disadvantage within air planes, as there’s little solid ground for them to gain their bearings, which tends to at least make them uncomfortable.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Swift Standard (Major) | 18 | Rare | 24000 gp |
| Fan of Soothing Winds (Greater) | 15 | Common | 6500 gp |
| Swift Standard (Greater) | 15 | Rare | 6500 gp |
| Everair Mask (Major) | 14 | Common | 625 gp |
| Spiral Chimes | 13 | Common | 2500 gp |
| Five-Feather Wreath (Major) | 12 | Common | 1750 gp |
| Swift Standard | 12 | Rare | 2000 gp |
| Fan of Soothing Winds | 11 | Common | 1400 gp |
| Standard of the Sure-Footed | 11 | Uncommon | 1200 gp |
| Everair Mask (Greater) | 10 | Common | 160 gp |
| Jaathoom's Scarf | 10 | Common | 900 gp |
| Winged Sandals | 10 | Common | 850 gp |
| Extra Lung | 8 | Common | 500 gp |
| Five-Feather Wreath (Greater) | 8 | Common | 425 gp |
| Windborne Platform | 8 | Uncommon | 500 gp |
| Bottled Air | 7 | Common | 320 gp |
| Everair Mask (Moderate) | 6 | Common | 35 gp |
| Vortex Pouch | 6 | Rare | 240 gp |
| Wind At Your Back | 5 | Common | 130 gp |
| Fan of the Four Winds | 4 | Unique | - |