Item: The Sickness

Level20
Rarity
Unique
Price-
UsageCarried
PublicationPathfinder #191: The Destiny War

Suit Shields (Con)

Alignment neutral evil


The Sickness represents disease of the body or soul. As long as The Sickness is invested, it grants you a +2 item bonus to saving throws against disease. If you roll a success on a save against a disease, you get a critical success instead. If you are 20th-level, the item bonus increases to +3.

Activate 2 envision, Interact

Frequency once per day


Effect You flick a corner of the card, as if casting aside a tiny pest or fleck of filth from its surface; you cast Abyssal Plague. If you are at least 15th-level, you can instead choose to cast Spiritual Epidemic. Regardless of which spell you cast, the rank of the spell is half your level, rounded down (minimum 6th level), and the save DC is equal to your class DC or spell DC.

Abyssal Plague Fortitude

Spiritual Epidemic Fortitude


Trait Effects

Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Harrow Court: This trait is associated with the _Deck of Destiny_ and the Harrow Court. It is limited to the Stolen Fate campaign.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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