Item: The Locksmith

Level20
Rarity
Unique
Price-
UsageCarried

Suit Key (Dex)

Alignment lawful neutral


The Locksmith represents opening locks, including metaphorical locks such as unlocking fate. As long as you have The Locksmith invested, it grants you a +2 item bonus to Thievery checks to Pick A Lock. This increases to a +3 item bonus if you are at least 17th level.

Activate r envision, Interact

Trigger You would be afflicted by a curse or a disease

Frequency once per day


Effect You mimic the turning of a key in a lock and free yourself from your unpleasant fate. You attempt to counteract the triggering affliction, using half your level (rounded up) as the counteract rank and a counteract check modifier equal to your class DC – 10.


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