Item: Tactician's Helm

Level5
Rarity
Common
Price160 gp
UsageWornheadwear
PublicationPathfinder Treasure Vault (Remastered)Remaster

Repurposing and enchanting a helmet worn by a battlefield commander can create a tactician's helm, imparting knowledge of battlefield tactics that feeds off your minor victories. The helm grants you a +1 item bonus to Warfare Lore checks. Also, a jewel adorns the brow of the helmet. This jewel becomes charged each time you hit a creature with a Reactive Strike. A tactician's helm can hold up to 2 charges, and its charges reset to 0 when you invest it.


Activate 1 (concentrate)

Requirements The helm's jewel is charged

Frequency once per hour

Effect One charge in the helm's jewel expires, and you choose one of the following effects.

  • Charge! Stride twice.
  • Move It! You gain a +2 status bonus to Acrobatics and Athletics checks until the end of this turn. Effect: Tactician's Helm (Move It!)
  • Protect! If you're wielding a shield, Stride to a space adjacent to an ally, then Raise your Shield.
  • Re-Arm! Interact up to three times. Each of these actions must be used to do something listed under Interact.

Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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