Item: Caligni Eyes

Level5
Rarity
Uncommon
Price140 gp
UsageImplanted
PublicationPathfinder Adventure Path #225: VaultlinesRemaster

You replace your eyes with vat-grown visual organs modeled after the completely white eyes of calignis. The eyes absorb light that's released in a blinding flash in response to trauma.

Activate—Final Flash F (light)

Frequency once per hour

Trigger You gain the dying condition or are killed instantly


Effect All creatures in a 10-foot emanation must succeed at a DC 19 Will save or be Dazzled for 1d4 rounds; on a critical failure, they're Blinded for 1d4 rounds instead.


Trait Effects

Graft: An item that has the graft trait is a living tissue sample that has been implanted into a host. It’s permanently a part of the subject’s body and reduces the number of items that creature can invest per day by 1. Each graft has the invested trait to indicate this limitation—a graft is like an invested item that the host creature has no choice but to invest. If a creature gets a new graft when their limit on invested items has already been reduced to zero, the host body rejects the graft. Once fully implanted, a graft cannot take damage separately. If a graft is ever severed from the host body, it can be reattached by any effect that can typically reattach limbs or organs, such as the _regenerate_ spell. A grafter can remove a grant using the same process required to implant one, though this does not necessarily restore any organs replaced by the graft initially. Grafts typically require specialized storage conditions, such as alchemical tanks, to remain viable outside of a host. Grafts can usually be upgraded into their greater versions by having a grafter apply additional surgeries, mutagenic development, or similar medical procedures.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


Related Items

NameLevelRarityPrice
Slime Ducts (Tomb Jelly)5Uncommon150 gp
Squid Ink Sac5Common160 gp
Camouflaging Chromatophores (Lesser)4Uncommon95 gp
Compound Eyes4Common75 gp
Distracting Carapace4Common80 gp
Bleeding Canines7Common320 gp
Bristling Spines (Greater)7Common360 gp
Bristling Spines (Moderate)3Common60 gp
Constricting Whip Tail7Common320 gp
Deadly Slashing Claws7Common320 gp
Gliding Membranes (Greater)7Common340 gp
Gliding Membranes (Lesser)3Common50 gp
Goring Horn7Common320 gp
Piercing Horn3Common52 gp
Secondary Mouth7Uncommon330 gp
Sharpened Canines3Common50 gp
Slashing Claws3Common50 gp
Spry Sinews (Lesser)3Common55 gp
Tubeworm Gland7Common330 gp
Venom Glands3Common55 gp

PathDB.net - 2026

"Borgrim says hi!"

Data provided by the amazing maintainers of the Foundry VTT PF2e System.

PathDB uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. PathDB is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.