Item: Dreamer's Butterfly

Level5
Rarity
Common
Price150 gp
UsageTattooed on the body
PublicationPathfinder Impossible MagicRemaster

These twin tattoos, each depicting the ornate wing of a butterfly or moth, are usually placed upon your palms or wrists. While sleeping, this tattoo crafts lucid dreams that don't disturb your rest; However, when danger arises, these dreams shift to alert you to trouble and shroud you in camouflaging dream-stuff. As a result, you do not take any penalty to Perception checks when asleep. When asleep, you also gain a +2 circumstance to your Will saves against effects with the dream or sleep traits.

Activate—Wake the Dream 1 (illusion, manipulate, mental)


Effect By touching the two halves of the tattoo together, the wings expand to show a small illusory rendition of any effects with the dream or sleep traits you are currently subject to. Onlookers (including yourself) gain a +1 status bonus to checks to Identify Magic of any spells or magical effects with the dream or sleep traits for 1 round.


Special An adjacent ally can also Activate this effect by touching the two halves of your tattoo together if you are willing or Unconscious.


Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Tattoo: A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like _dispel magic_ or _disjunction_. If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.


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