Item: Sparkwarden
The geometric designs of this Warding Tattoo extend the length of your arm, resembling an armored sleeve. The crimson ink sometimes glows softly like warm coals when you're excited or building something new.
Activate R envision
Frequency once per day
Trigger An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically
Effect Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Relic: _Nethys note: this trait has not been defined, but has been used for relic seeds and set relics._
Shadow: Magic with this trait involves shadows or the energy of the Netherworld. Planes with this trait are umbral with murky light. In the Netherworld, the radius of all light from light sources and the areas of light spells are halved.
Tattoo: A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like _dispel magic_ or _disjunction_. If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Adamantine Echo | 5 | Rare |
| Avernal Cape | 5 | Unique |
| Boozy Bottle | 5 | Common |
| Empty Hand Marking | 5 | Rare |
| Homeward Swallow | 5 | Uncommon |
| Kalmaug's Journal | 5 | Unique |
| Silent Heart | 5 | Uncommon |
| Twilight Tattoo | 5 | Uncommon |
| Uniter of Clans | 5 | Unique |
| Warding Tattoo | 5 | Common |
| Bewitching Bloom (Magnolia) | 6 | Common |
| Bewitching Bloom (Red Rose) | 4 | Common |
| Bewitching Bloom (White Poppy) | 4 | Common |
| Blessed Tattoo | 4 | Uncommon |
| Cleft Head Marking (Lesser) | 4 | Rare |
| Eye Slash (Greater) | 4 | Common |
| Reading Glyphs | 4 | Common |
| Tooth and Claw Tattoo | 6 | Common |
| Vengeful Arm | 4 | Uncommon |
| Warding Tattoo (Trail) | 6 | Common |