Item: Sparkwarden

Level5
Rarity
Unique
Price140 gp
UsageTattooed on the body
PublicationPathfinder #193: Mantle of GoldLegacy

The geometric designs of this Warding Tattoo extend the length of your arm, resembling an armored sleeve. The crimson ink sometimes glows softly like warm coals when you're excited or building something new.


Activate R envision

Frequency once per day

Trigger An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically


Effect Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage.


Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Relic: _Nethys note: this trait has not been defined, but has been used for relic seeds and set relics._

Shadow: Magic with this trait involves shadows or the energy of the Netherworld. Planes with this trait are umbral with murky light. In the Netherworld, the radius of all light from light sources and the areas of light spells are halved.

Tattoo: A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like _dispel magic_ or _disjunction_. If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.


Related Items

NameLevelRarityPrice
Adamantine Echo5Rare-
Avernal Cape5Unique-
Boozy Bottle5Common140 gp
Dreamer's Butterfly5Common150 gp
Empty Hand Marking5Rare135 gp
Homeward Swallow5Uncommon150 gp
Kalmaug's Journal5Unique-
Silent Heart5Uncommon130 gp
Twilight Tattoo5Uncommon125 gp
Uniter of Clans5Unique125 gp
Warding Tattoo5Common140 gp
Bewitching Bloom (Magnolia)6Common220 gp
Bewitching Bloom (Red Rose)4Common90 gp
Bewitching Bloom (White Poppy)4Common80 gp
Blessed Tattoo4Uncommon90 gp
Cleft Head Marking (Lesser)4Rare80 gp
Eye Slash (Greater)4Common100 gp
Reading Glyphs4Common90 gp
Tooth and Claw Tattoo6Common250 gp
Vengeful Arm4Uncommon100 gp