Item: Shared-Pain Sankeit
A shared-pain sankeit seems to be an impressive suit of +2 resilient fortification duskwood sankeit shaped to resemble a mighty linnorm. However, it protects you by drawing on the health of your nearby allies. When you roll the flat check for the armor's fortification rune, it protects you normally when you roll a 20. When you roll a 17, 18, or 19, though, the GM determines damage for the critical hit normally, then distributes half to you and the other half evenly among allies within 30 feet of you. If no ally is within range to take the distributed damage, the fortification rune fails to function. This effect manifests the first time an attacker scores a critical hit on you, after which the armor fuses with you.
Trait Effects
Cursed: An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can’t be discarded once they’ve been triggered or invested the first time. The item can be removed only if the curse is removed.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Laminar: The armor is made up of layered sections, so when it breaks, it isn't as much of a problem. The status penalty to AC if this armor is broken is –1 for broken medium armor, –2 for broken heavy armor, or no penalty for broken light armor.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | AC Bonus |
|---|---|---|---|
| Linnorm's Sankeit | 18 | Uncommon | 2 |
| Sankeit | - | Common | 2 |
| Canopy Bulwark | 8 | Rare | 1 |
| Faerie Queen's Bower | 13 | Rare | 1 |
| Autumn's Embrace | 12 | Common | 1 |
| Barbed Vest | 10 | Rare | 2 |
| Crushing Coils | 5 | Rare | 1 |
| Living Leaf Weave | 5 | Common | 1 |
| Leaf Weave | - | Common | 1 |
| Assassin's Skin | 15 | Rare | 1 |
| Fungal Armor | 15 | Rare | 2 |
| Slithermaw's Bane | 15 | Unique | 2 |
| Wisp Chain (Major) | 15 | Common | 2 |
| Grisly Brigandine | 12 | Rare | 1 |
| Vernai Shell | 16 | Uncommon | 2 |
| Wisp Chain (Greater) | 12 | Common | 2 |
| Jerkin of Liberation | 17 | Uncommon | 2 |
| Eagle Wing | 10 | Uncommon | 1 |
| Electric Eelskin | 10 | Common | 1 |
| Scarab Cuirass | 10 | Uncommon | 1 |