Item: Faerie Queen's Bower
Perception +23; precise vision (darkvision) 60 feet, imprecise hearing 30 feet
Communication telepathy (Celestial, Common)
Skills Diplomacy +25, Religion +25
Int +4, Wis +4, Cha +6
Will +25
A suit of Autumn's Embrace armor can gain sapience when lovingly crafted by a fey monarch of sufficient power; a suit of faerie queen's bower is one such example. The armor is happy to give you and your companions counsel, hoping to guide you on a path of benevolence and aid you in battles against forces that seek to cause harm to the natural world. It refuses access to its magic to anyone who causes undue harm to plants or animals.
In addition to the features and activation of autumn's embrace, faerie queen's bower has the following activation.
Activate 2 (aura, concentrate)
Frequency once per day
Effect You call forth a storm of leaves from autumn's embrace. These leaves swirl in a 20-foot emanation for 1 minute. Creatures within the area are Concealed, and creatures outside the area are concealed to creatures within the leaves. However, you can see through this concealment. You can Dismiss the activation.
Activate 2 (concentrate)
Frequency once per day
Effect The armor casts 4th-rank Safe Passage, with the protected area beginning from your square and extending to a place of relative safety.
Trait Effects
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Holy: Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.
Intelligent: An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent items can’t be crafted by normal means, and they are always rare or unique.
Laminar: The armor is made up of layered sections, so when it breaks, it isn't as much of a problem. The status penalty to AC if this armor is broken is –1 for broken medium armor, –2 for broken heavy armor, or no penalty for broken light armor.
Related Items
| Name | Level | Rarity | AC Bonus |
|---|---|---|---|
| Autumn's Embrace | 12 | Common | 1 |
| Canopy Bulwark | 8 | Rare | 1 |
| Living Leaf Weave | 5 | Common | 1 |
| Leaf Weave | - | Common | 1 |
| Shared-Pain Sankeit | 14 | Rare | 2 |
| Linnorm's Sankeit | 18 | Uncommon | 2 |
| Sankeit | - | Common | 2 |
| Rattan Armor | - | Common | 1 |
| Rusting Carapace | 8 | Uncommon | 1 |
| Slithermaw's Bane (Heroic) | 20 | Unique | 2 |
| Ancestral Embrace | 26 | Unique | 1 |
| Leather Lamellar | - | Common | 1 |
| Blade Byrnie (Greater) | 13 | Common | 2 |
| Elven Chain (Standard-Grade) | 13 | Uncommon | 2 |
| Harmonic Hauberk | 13 | Uncommon | 2 |
| Invisible Chain Shirt | 13 | Common | 2 |
| Noxious Jerkin | 13 | Rare | 1 |
| Scene Stealer's Tunic | 13 | Unique | 1 |
| Grisly Brigandine | 12 | Rare | 1 |
| Wisp Chain (Greater) | 12 | Common | 2 |