Item: Harmonic Hauberk
Rose gold and copper rings in this +2 resilient chain shirt form a vague bird shape. The jingling links tinkle musically, almost like birdsong. While you wear the armor, effects with the auditory trait must first counteract the harmonic hauberk or they have no effect on you.
The harmonic hauberk attempts to counteract Silence spells cast on you and 4th-rank or higher heightened silence spells the first time the armor enters their area (counteract rank 4, counteract modifier +20). After failing to counteract a silence spell, the armor can't attempt to counteract the same spell again, even if you leave and enter the spell's area multiple times.
Activate 1 command
Frequency once per day
Requirements You have a pool of Focus Points and at least one composition spell
Effect You gain 1 Focus Point and immediately use the Focus Point to cast Lingering Composition, using your Performance check to determine the effects of the spell, followed by the Rallying Anthem. You can use this activation to cast those spells even if you don't have the Lingering Composition or Rallying Anthem feats.
Trait Effects
Auditory: Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.
Flexible: The armor is pliable and doesn’t hinder most actions. You don’t apply its check penalty to Acrobatics or Athletics checks.
Focused: An item with this trait can give you an additional Focus Point. This focus point is separate from your focus pool and doesn’t count toward the cap on your focus pool. You can gain this benefit only if you have a focus pool, and there might be restrictions on how the point can be used. You can’t gain more than 1 Focus Point per day from focused items.
Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Noisy: This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier.
Related Items
| Name | Level | Rarity | AC Bonus |
|---|---|---|---|
| Moonlit Chain | 7 | Common | 2 |
| Blade Byrnie (Greater) | 13 | Common | 2 |
| Blade Byrnie | 7 | Common | 2 |
| Blade Byrnie (Major) | 19 | Common | 2 |
| Lion's Pelt (Chain) | 6 | Uncommon | 2 |
| Chain Shirt | - | Common | 2 |
| Invisible Chain Shirt | 13 | Common | 2 |
| Wisp Chain (Greater) | 12 | Common | 2 |
| Wisp Chain (Major) | 15 | Common | 2 |
| Wisp Chain | 9 | Common | 2 |
| Wisp Chain (True) | 19 | Common | 2 |
| Slithermaw's Bane | 15 | Unique | 2 |
| Slithermaw's Bane (Heroic) | 20 | Unique | 2 |
| Elven Chain (Standard-Grade) | 13 | Uncommon | 2 |
| Elven Chain (High-Grade) | 20 | Uncommon | 2 |
| Mitigation Mail (Greater) | 13 | Uncommon | 4 |
| Reactive Mail (Greater) | 11 | Common | 4 |
| Thunder Mail | 15 | Common | 4 |
| Mitigation Mail | 9 | Uncommon | 4 |
| Mitigation Mail (Major) | 17 | Uncommon | 4 |